Tuesday, September 7, 2010

Stick Waggling: Motion Controls in Video Games.

There is no denying it. The hilariously named Wii has dominated a good portion of the gaming market with it's advancements in the fields of motion controls. To those who are not aware of the revolution; motion controls allow video game players to actually move physically around either through a special controller, pad, or camera in order to interact with the gaming world. Sports games, like Wii Sports, actually get the player to move around and make them feel like they're playing baseball, bowling, or what have you.

Nintendo's massive success with the concept has caused the company's two major game console competitors (Xbox 360 and PlayStation 3) to announce their own attempts to join the motion control band wagon. Microsoft has introduced it's own Kinect, a bold plan of attack that uses motion control with no controller and only a camera. While Sony has released PlayStation Move, which is similar to the Wii in the sense that it uses a controller but it also uses a camera to track the wand rather than a light sensor.

You can bet we're going to see some huge console wars, with players fighting over what companies did motion controls better.

But I digress. Motion controls have indeed sped the improvement of technology within the gaming industry. Companies are now focusing on improving the basic hardware of the actual systems to improve the controls, rather than trying to top the last generation's graphics. There generally has been improvement of motion controls as a whole, as demonstrated with the PlayStation Move.

Now that I got the good of motion controls out of the way, let's move on to the bad.

Gaming is still a young industry. However, it is a media no different than books or movies. Games tell stories and reveal art through the most interactive means currently out there; by involving the audience in the story and allowing them to choose what they want to do. But it's still a media. It's a means of entertaining yourself between the brief windows of breaks in your everyday life. Books, movies, music; they all are meant to accomplish the same thing. They entertain people.

It's difficult to argue that motion controls do not entertain people; you've probably picked up Wii Sports and have enjoyed a game or two at least once in the past year. But how long does that last? An hour, maybe two? There are games meant to last longer for these systems, of course, like Super Smash Brothers Brawl or even serious games like Silent Hill and Heavy Rain. But here's the thing.

How long do you like to play a game? Usually it's just until you get bored or until you run out of free time. Your body is completely relaxed and you can savor the fun of the game. It's no different than when you read a book. You don't run around like a maniac while trying to read a page, you find a quiet place to sit down and relax. How in the world are you supposed to relax and enjoy yourself when playing a game with motion controls? Flailing your arms around like ants are in your pants can only lessen your time playing the game because it's a good way to tire yourself out physically.

People have claimed "Oh, it adds fun to the game. It really makes you feel like you're in the world." People play games to take them places they've never been before; but I don't think they really want to be in those places themselves. I know I'd be the first to soil myself if I was ever in the position my character is in every five seconds of Call of Duty. And now I'm expected to move around like my guy in the game? No chance, I'm not fit enough to be whipping my limbs around like I've got a spastic twitch. Besides motion controls don't make you feel as you're in the game world, they make you feel like you're doing an aerobic exercise routine in your living room. And its true motion controls are fun for now, but that neatly brings me to my next point.

A gimmick can only be described as something meant to make a product stand out in order to make it sell better. You're supposed to have fun with motion controls, that's the point of the advertisement. A fun, new way to play video games. But please bare in mind; Microsoft, Sony, and Nintendo are all business companies. They're not like Mickey Mouse, waving you into a colorful of happiness and wonderful rides. Businesses only care about you because you give them money (Okay, so maybe they are like Mickey Mouse). The point of a business is to earn more money, you are a customer and you have money. See the connection here?

This is nothing new, companies have always tried to grab our attention with "new shiny objects" that will sell their products. The Wii in particular sold well because it targeted a new audience that had otherwise been neglected this whole time, casual gamers (Older folks, children, families, etc).

How about the PlayStation Eye? A camera that let an image of you play on the TV screen early on in the PlayStation years. Maybe Virtual Boy? Or remember the Zapper Gun from the NES? That was a gimmick as well, but now most people only remember it for the game Duck Hunt.

Right now, motion controls are, hopefully, a temporary thing. But many hardcore defenders of the consoles advertising motion controls claim it's a new and interesting idea that will revolutionize gaming. It's a gimmick people; it's no different than 3D in movies. You can't revolutionize the gaming entertainment field by using something that was meant to initially bring in the big bucks.

(WARNING: Video has somewhat offensive language and material.)



Last but not least; motion controls are not an effective means of playing a game, period. What have most of the games that advertise motion controls done with them? Some games do use motion controls as an optional mechanic, but usually it's safer to play with a real controller. Take Super Smash Bros Brawl for example. You CAN play with a Wii Remote, but most people who play it will reach for a GameCube Controller before a Wii wand. Some games like Monster Hunter Tri, don't even play well at all with a remote and force you to buy a D-Pad Controller add on if you want to have any chance of playing the stupid thing.

How about combat based games like God of War? How in the world am I supposed to do a fifty hit combat with a PlayStation Move controller? Why not just rip my arms off from the start? They're going to be useless after I attempt it anyway. Then there's the Xbox's Kinect. Do I even need to explain what can go wrong when your controller is a camera? What happens if you step on the cat while playing?

I'm sure games for these systems will come up with clever ideas to avoid these problems but here's the thing. Isn't that just dodging the issue? If motion controls were the new revolution of the gaming industry, why are they altering their design to meet the standards of traditional gaming? The answer is simple; for gaming consoles, motion controls are a fad.

There's no doubt that research into motion controls will continue into the beyond; maybe until there is at last a virtual world. As they stand now, they have a limited lifespan on gaming consoles. Let's move onto the next gimmick.

10, Roger EbertMay. "Roger Ebert: Why I Hate 3D Movies - Newsweek." Newsweek - National News, World News, Business, Health, Technology, Entertainment, and More - Newsweek. Web. 14 Sept. 2010. .

Croshaw, Ben "Yahtzee" "Video Galleries : Zero Punctuation : E3 2010." The Escapist. Web. 14 Sept. 2010. .

"Gimmick." Wikipedia, the Free Encyclopedia. Web. 14 Sept. 2010. .

"Virtual Boy." Wikipedia, the Free Encyclopedia. Web. 14 Sept. 2010. .


18 comments:

  1. It's common to forget how they are trying to improve controls for our gaming systems. It was a good point you had brought to think about that point there rather than just improving the graphics like every other time a new gaming console comes out.

    On the terms of motion controls being a fad, they probably will be. Just like you said with 3D, let's hope it doesn't continue.

    Motion controls are good for a bit, but then it just gets kind of old after a while. A good percentage of wii owners don't play their console to often according to their statistics.

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  2. All I can say is THANK GOD for the wii. There are so many children with attention spans so short that they need the instant gratification of virtual reality to stay engaged. They sit inside all day becoming more and more flaccid and disconnected from human reality. Many young people today are overweight from lack of physical activity which poses countless heath risks. At least with the wii they move around a sweat a little.

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  3. Michael, I think you offer a really interesting perspective here. I always considered the wii to be different from computer games. From a "family time" perspective, we can all (and I mean ALL--toddlers and grandparents alike) hang out together, participate, laugh, move, and bond. Dorky as it sounds, we have had more fun Playing Band hero together than I ever could have imagined.

    But when I envision some of the more violent-style games being converted to play with motion controllers, it frightens me. Once a parent, always a parent I suppose . . .

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  4. I have never been a huge video game person. Actually I have never and will never own a video game. I have no interest in them. While wii is better then other video games it is only a phase. While they are fun for simulation I have better things to do with my day. I agree with Hilary in that there are many kids who need wii to get them up and moving. Put good parenting would be telling your child that they don't need a wii and telling them to go outside. I have cousins who have a hard time spending more then half an hour outside, because they're "bored". I understand that not everyone lives in a place like VT, where they have the outside freely available but I don't think endorsing video games as exercise it worth it.

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  5. As someone who knows little ot nothing about video games, I was surprised to find myself wanting to use my friend's Wii everytime I went to her house. I bought one a few years ago while stuck at home after surgery. It was a great way to get me moving, and wasn't so intense that I had to worry about straining myself. After I was able to get back to the gym though, I packed it away. I agree that it is a fad, but it is also a great tool used in many rehabilitation centers and retirment homes.

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  6. I think the wii is a great way for society to play video games. It allows you to move and be active with the game. Instead of sitting stationary with a normal game, you are allowing aerobics, which i think is amazing because there are many kids who sit on their butt all day and do nothing, playing video games. With the wii, those kids have a chance to play their video games while getting some exercise. I dont think the motion controls are a bad thing at all, i think its a better technology for video games so that it keeps kids moving, and it allows family interaction.

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  7. I do not see motion controls becoming any more popular than they are now. Although, I think there are some really cool things that could be done with motion controls and 3D graphics. I totally agree with you that only certain games are to be played with motion controls, I think of them as being a whole other genre.

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  8. First off, I have to say that I loved your view on motion controls. I completely agree that they are just a fad and will just die out once Microsoft, Nintendo, and Sony find something else that will attract the masses to video games. I do have to admit, though, that if motion controls ever get to the point where they work just as well as a normal controller, it will be pretty interesting to play. I will probably never buy any kind of motion controller simply for the fact that I just don't like them as much as the original video game controllers, but regardless, it will be quite interesting to see where the future of video games takes us.

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  9. If you take a look at Sock Master's Video Game Controller Family Tree, you can see how controllers have taken the good from their predecessors and gotten rid of the bad always trying to improve. Controllers are always being made to fit in the players hands more comfortably, having the important buttons close to the thumbs, making shoulder buttons and triggers in easy reach of the index fingers. Controllers these days all seem to have two thumb sticks a D-pad, a grouping of four buttons, and 2 shoulder buttons or triggers per index finger. With motion controls the intent is on removing the controller from the picture and instead making you body the controller. There are many problems with this though. The body can move in a seemingly infinite number of ways the controller gives very definitive on or off commands to the console if a button is pressed. How can the game determine if a body movement is intentional or how to determine what is what. There are too many factors to consider and that is why motion control will never become the main method of control.

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  10. EDIT:
    I forgot to add my citation for the controller family tree.

    "Sock Master's Game Console Controller Family Tree." N.p., n.d. Web. 19 Sep 2010. .

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  11. Great post! I had fun reading it. I have little faith in Kinect. I think it will be another let down, like the Wii. Everyone was SO EXCITED for the Wii, because, "OH MY GOD THE CHARACTER DOES WHAT YOU DO WITH THE REMOTE!" That wasn't true. At all. Good job, Nintendo. I feel like a lot of the Kinect advertising is false. A lot of the technology seems impossible at this point.

    Personally, though, I like physical activity. I would love to "relax" and play Tekken, beating the crap out of everything. Instead of having to learn combo sets, mashing buttons on your Playstation remote, you can just use your instinctual fighting skills to fight a bear or a ninja.

    Interaction, I think, is a big part of the fun. Just because you're playing a video game doesn't mean you have to sit down in a chair for ten hours. I would actually have a lot of fun playing with these motion controls (if they actually work). I might feel like an idiot sometimes, but, honestly, you gotta feel like an idiot sometimes to have fun. I felt stupid flailing a WiiMote around when the Wii came out.

    I'm hoping this "fad" is something good, which doesn't mean it doesn't have to last forever, but I just don't want to be let down.

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  12. The Wii makes me wonder what Nintendo's next system will be like. Will they try to improve the graphics and compete for core gamers, or will they come up with a completely new concept for virtual reality. I'm glad they sacrificed some pieces of their games to take this leap into a new frontier of gaming.

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  13. The Wii makes me wonder what Nintendo's next system will be like. Will they try to improve the graphics and compete for core gamers, or will they come up with a completely new concept for virtual reality. I'm glad they sacrificed some pieces of their games to take this leap into a new frontier of gaming.

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  14. I remember using the eyetoy for the PS2 a long time ago. I think that was before the Wii but i'm not sure. Like you said some games are not fun or even playable when using a type of motion system. It's just a nothing selling feature the companies can use when marking their product.

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  15. I remember when the Wii came out, I had to wait several months because it was out of stock. After the first week of obtaining it, I stopped playing it because I lost my interest. I lost my interest because it gets boring doing the same motion over and over again.
    I think motion capture is a great idea, it definitely adds something new to gaming, but over time, i think people will lose interest. However, the introduction to motion capture gaming did get the attention of new markets. For example, the elders are interested in it because it helps keep them active, so i would say it was a success.

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  16. I believe that motion control will be the future of gaming. I hope the success of the WII will inspire future companies to improve upon the technology and make it a fun and integral part of the gaming experience. While some games today are in fact less fun when utilizing this technology, in the future I believe that this technology will be used to improve the gaming experience as a whole.

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  17. When I do play video games, which is rarely, it is usually to help me relax. I do not usually want to have to wave my arms around, or jump around, just to have the game work. That being said, I do have fun playing Wii sometimes. I think that it is great that they have motion controls that make people get active with their video games, but I also think that there is a time and a place for everything. Motion controls are not always right for video games, but they can add some fun, and physical activity to video games.

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  18. Mike,
    You know I had to play devil's advacate here, (otherwise this wouldn't be fun!)
    It is true, motion controls in the long run seem more like a gimmick than anything else, and trying to connect these motion controls to the world of hardcore gamers would be a nightmare in itself.
    But that's just it. Your looking at the consols from a "hardcore" gamers prospective. I am the gamer in my family. I am the only person who would be willing to spend three hours of everyday on my consol trying to beat the newest game that came out. My family is not like this in any way. Yet it was my family, not me who bought the Wii, and for all the hours I had spent begging people to play with me, now it was members of my family asking ME if I wanted to play a game.
    Originally, the only game I could possibly get any member of my family to play was Mario Kart for the N64, and even that game they had difficulty with the controls (my mother would spend more time hitting the walls than actually on the track). Motion controls are easyer to understand. It's so much similar to get the idea of "just swing you arm down and release this button" than "up, up, down, down, left, right, left, right, B, A" (get the reference, get the reference).
    You argue that most Wii owners don't play their system all the time, but what casual gamer does? Their system my not be in constant use, but they will go back to it. My mother, the one with the cruch on the wall, asked me over the vacation to show here how to set up the Wii because she wanted to play the Wii Fit while I was away. The real gimmick here might be Sony and Microsoft's attempt to break into a market that Nintendo formed first. But can you really blame Nintendo for supplying to a market that was otherwise unfufilled?
    Always there to keep you ahead of your game,
    Jesston

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